In October, Magic Leap announced it had raised $542 million in funding, led by Google.
Other investors included Qualcomm, the world's leading phone chipmaker, Andreessen Horowitz, KKR, and Legendary Entertainment.
The patent was filed in July 2014 by chief executive Rony Abovitz, and was awarded earlier this week.
In terms of design, the headset resembles skiing goggles, connected to a battery pack.
It connects to a network, which then connects to a so-called 'passable world model.'
This model is created using a database of objects and 'object recognisers'.
Sensors can also track the wearer's location and position, to make sure images are overlaid on the real world as accurately as possible.
Buttons on the visor could act like a 'home screen', to take wearers to menus, for example.
While other sensors could recognise finger commands such as focus, copy, select, back or cancel, and right clicks.
In one drawing from the patent, a mother and child are in a supermarket, and a virtual version of their list appears on the trolley.
Other drawings show a man watching sport on this TV, with scores, player ratings and other related content appearing on virtual menus in front of him.
.
----------------------
The patent was filed in July 2014 by chief executive Rony Abovitz, and was awarded earlier this week.
It features a total of 180 pages and drawings detailing the look, functionality and uses for the device.
In terms of design, the headset resembles skiing goggles, connected to a battery pack.
The headset connects to a network, which then connects to a so-called 'passable world model.'
This model is created using a database of objects and 'object recognisers'.
Sensors can also track the wearer's location and position, to make sure images are overlaid on the real world as accurately as possible, with the correct depth and proportions.
Buttons on the visor could act like a 'home screen', to take wearers to menus, for example.
While other sensors could recognise finger commands such as focus, copy, select, back or cancel, and right clicks.
Mr Abovitz said last February that his company's mission was to 'develop and commercialise...the most natural and human-friendly wearable computing interface in the world.'
Further into the patent, a number of case uses are shown in the form of drawings.
In one, a mother and child are in a supermarket, and a virtual version of their shopping list appears on the trolley.
Following the same usage case, the headset could turn shopping into a game for the child, in which characters are located in the veg aisle, for example, or monsters jump out from behind tins.
Other drawings show a man watching sport on his TV, with scores, player ratings and other related content appearing on virtual menus in front of him.
The headset could also turn everyday tasks into games, such as chopping a cucumber, seen in another drawing.